Plasm

Plasm is concentrated death energy, used by Sin-Eaters to fuel many of their powers such as Manifestations, Ceremonies and opening Avernian Gates.

Gaining Plasm
Plasm can be gained in multiple ways.


 * Haunt/Cenote: A place infused with the power of the dead (graveyard, battlefields etc) will often slowly "bleed" plasm. Invisible to the moral eye, the Sin-Eater must simply meditate in the cenote to gain the plasm.


 * Deathmasks: Deathmasks (a type of Memento) naturally collect plasm. However, since they are the remnant of a destroyed geist, using this is a sin against Synergy 9.


 * Ectophagia: Ghosts are made purely out of plasm. So it stands to reason a Sin-Eater who defeats a ghost can consume it. Apart from the foul taste (a ghost that merely tastes like rotting meat is a good result), this is held to be a taboo in Sin-Eater circles, as well as a sin against Synergy 6, as the geist is revolted by this action. Sin-Eaters who regularly perform this act gain the nickname of ghouls among Bound.


 * Threshold Resonance: When a Sin-Eater performs an act that resonates with their geists Threshold, the geist itself gains power due to the strong emotions it generates. The Sin-Eater, for their part, gains plasm . This can be both undergoing a Threshold act (in the example of the Torn, being beaten almost to the point of death) or committing the act (for the Forgotten, gambling for high stakes).


 * Resolution: When a ghost resolves the last of its anchors, a Sin-Eater present and influential in the process gains enough plasm to refill their entire stores.